

2 Minutes to Midnight puts you in command of the Cold War. Take control of the USA or USSR and compete through military power, economic growth, political influence, and technology. Will you race ahead in the space race, win allies in proxy wars, or risk nuclear brinkmanship?
The Cold War 1946-1991
A strategic historical game



"2 Minutes to Midnight is an easy to learn (but not easy strategy), highly thematic game with a tension you might not expect. Put together, 2 Minutes to Midnight delivers an easy to learn but tense game of deep decisions using history you know, but not as you know it."
- Rocky Mountain Navy

WeGo - low/no downtime - turn order is not fixed.
Asymmetric sides - USSR & USA have different
strengths & weaknesses.
Plausible Sandbox - very high replay value.
Historical Focus - what mattered to them will matter to you.
You can fight - but it's not the core of the game.
The events - they aren't yours, and you don't get to choose when they happen - they just do. Your task is to shape the results.
SOLO mode - Out-of-the-box solo play for quick-start solo play.
A day's game - scenarios at 1, 2, 4 and 7 hours play time.

"A lot of fun... a lot of depth.. two thumbs up from me!"
- Moe's Game Table




"It’s like Supremacy, Ultimatum and Twilight Struggle got together in some mad science experiment and the result was 2 Minutes to Midnight. - Armchair General Score: 93%Â
The Spanish version - is published by our partners Draco Ideas!




